4/13/2023 0 Comments Metal gear solid 4 3d models f![]() If you export with the -fbxascii flag, open the generated fbx file in a text editor of your choice, and then find and replace all instances of 'NoMappingInformation' with 'ByPolygon' and save it, then materials should resolve properly afterwards. ![]() There is something manual that can be done to resolve this. It creates a 'LayerElementMaterial' for each UV and only applies the material to the last one rather than all of them. I noticed a problem with Noesis when exporting an FBX file and having Multiple UVs. ĮDIT: In a recent update I have added support for Metal Gear Arcade files and started implementing different material flags. In order to make sure you have the files extracted properly it's best to use the MGS4 extraction tool I made here here. As stage and slot files are linked the stage related slot files may require the DLZ and TXN files from their related stage files to be placed in their directory. ![]() In particular if things aren't looking right you can choose 'Skip Normal Maps' in the options as there are material flags I haven't researched yet. It is worth reading the usage to see the various options. To view animations you have to select 'Prompt for Motion Archive' in the tool menu. This will allow you to view textured models without having to extract textures from their cache files, you can also view animations. I've released a plugin to view models and animations from MGS4.
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